Defending players can stay within range of the payload to contest it, stopping it from moving forward.Īttackers within range of the payload are healed at a rate of 10 health per second. The payload will roll back towards the last checkpoint if no attacking players are near it for ten seconds. Having an attacker within range of the payload will cause the payload to move along a designated path. If the attacking team manages to get to an intermediate checkpoint during Overtime, the extra time is added and Overtime ends, with the game proceeding as normal.
If an attacker is within range of the payload when the timer expires, or shortly beforehand, Overtime will be activated. Lords MobileHero Assault Free to play heroesStage 1 00:03 - Primadonna, Tracker, Black Crow & Death ArcherStage 2 01:47 - Primadonna, Tracker, Black Crow & D. Each checkpoint reached adds extra time to the timer. When the set up timer runs out, attackers may leave their spawn area and another timer begins counting down. The attacking team aims to escort a payload across the map to the objective, while the defending team aims to stop them.Īt the start of each round, the defending team is allocated some time to set up defenses before the attacking team is allowed out of their spawn area. In Competitive Play, teams' roles are determined randomly when the map is chosen, and once the match is complete, roles are swapped. Master your fortunes and rule the cosmos!In Escort, there is an attacking and a defending team. Harness the fortunes of war, and take advantage of the tranquility of peace. The second Gambits expansion for the award-winning Star Realms Deckbuilding Game. Victory awaits him who has everything in order…luck, people call it. This pack contains 15 cards for use with the Star Realms Deckbuilding Game and/or the Colony Wars expansion. In the cold, unforgiving battlefield of space, a cunning Gambit can prove to be the most powerful weapon in your arsenal. When a Gambit is revealed, you get powerful one-time or continuous abilities that can help lead you to victory. Players keep their Gambit cards face down in front of them until they choose to reveal them. Players may reveal Gambits at the start of the game or during their main phase. You choose each number of Gambits every player will get (usually two), or you can give fewer Gambit cards to some players as a handicap. Gambit cards are dealt face down to players at the beginning of the game. Take every advantage you can with Gambits, the first expansion for the award-winning Star Realms Deckbuilding Game. – Voltaireįor a good fleet commander, everything is an opportunity…and at times of war the law falls silent. When do you use your Gambits? When do you make your move? The wars continue, and now the stakes are even higher!Ĭhance is a word void of sense nothing can exist without a cause.
There are nine of them, and each player is given two of them at random to begin the game. The game changes in powerful ways with a new type of card - the Gambit. Use additional copies for multi-player games.
Portable – The whole game fits in a deckbox.It contains a rule book together with 128 beautifully illustrated cards (80 trade deck cards, 10 Explorer ships, two 10 card decks for each player to start, and 18 double-sided score cards) in a compact cardboard box. The two player Core Set is all you need to start your galactic adventure. You need only a show of war to have peace. Play powerful ships, destroy enemy bases or blast your opponent directly on your way to victory!
Star Realms is a spaceship combat deckbuilding game designed by Magic Pro Tour Champions and Hall of Famers Darwin Kastle and Rob Dougherty (developer and cofounder of the Ascension Deckbuilding Game). The game offers all the thrills of traditional trading card game style combat, combined with the fun of a deckbuilding game.